Every other ingredient in this game needed for a legendary weapon has a fairly secure way of being obtained, however as far as precursors go, you need a ton of luck to actually get one yourself.
Even though I’ve played since Launce this is the MAIN reason i did never bother to try and make one, every time i check the list on what’s needed for a legendary weapon, the second i remember the precursor weapon i get put off and don’t want to try getting there.
So i propose a way to actually buy gw2 gold, boxes etc…. HOWEVER this doesn’t mean it has to be easy, or take little time, however considering fractils and dungeons out there there could be an expensive mix of each token (for example) to be able to buy one.I’m just brainstorming here keep in mind, that no matter the time it takes i want a CLEAR OBJECTIVE something you can WORK TO it’s the same with the legendary weapon, you keep upgrading components till you get the final piece of art you are proud to wielding.
However flushing a few hundred exotics down the toilet hopping for it to clog and dish out a precursor weapon by RNG/CHANCE is just discouraging
Note: most of this was brainstorming, people could be scared for the market, but it could also be made that buying precursors makes them soulbound while the forge remains free for trade, as another example.
Rangers have exceptional access to cripple and pretty solid access to chill for a reason. It’s not difficult to build yourself to be able to maintain permanent cripple or chill, along with other snaring effects like Muddy Terrain and Entangle that can force your opponent to stand still. Not to mention that many of our pets have their own control effects attached to them.
So we do have the tools we need to make sure the pet is landing it’s (Apparently the s and h being too close together upsets Anet) hits somewhat reliably. They could still be improved though, I definitely agree with that.
We could use more cleaving pets. Bears and porcine pets get my vote. That way you get heavy armor pets that can be used in dungeons without crippling your DPS. Giving the devourers piercing could also be a big benefit.
I also feel pets should naturally move faster than they do as a baseline. Even a simple 10% speed increase would ensure they hit moving targets reliably, short of opponents using Swiftness which would just be counterplay to avoid the pet easier.
Pet AI is handled by the same program used for every other NPC in the game. Unfortunately this means pets are mechanically incapable of hitting while moving. Anet would have to give them an entirely different program set up, and they aren’t willing to put in that effort. So the best way to make sure the pet can at least occasionally hit a moving target is to give it a small speed boost so it can catch up to the opponent, hit them, fall behind and have to catch up again before landing another hit. Cripple and chill will still increase the amount of times a pet can hit though, so there’d still be a role for the ranger to play.
As for that trait, unfortunately it’s in the Skirmishing line and competes with Pet Prowess. If you’re running a beastmaster ranger like I often do you kind of need both of these traits but only have the trait points for one, since you need 6 in BM and 3 in Nature Magic to maximize your pet’s damage output. You COULD get guild wars 2 gold , but then you’d be hard up on condition cleansing and have to run with Signet of Renewal, which… Literally kills your pet as it’s main form of condition cleansing.