Albion Online Mounts and Carry Weight

Is there going to be a change to the way pack mounts work? Can you change it so that horses and oxen have their own inventories? It doesn’t make sense that I have Albion Online Gold to carry everything in my own inventory, and become immobile, when I have an ox or horse. While you could have the option for the mount to follow the player, it definitely needs its own inventory, and not just be a way to increase weight capacity when mounted. Horses should of course have lower capacities than Oxes, but I don’t see how the mounts haven’t been changed in this way already. The way they behave now is a pain.

I second this as well, I’ve written a fairly long explanation in another thread in this forum explaining the painful gather/craft issues in this game, it’s one of the reasons I stopped playing after an hour in CBT.

Other things I’d suggest that follow this:
Knowing how much of a resource there is before clicking to gather the node – maybe a popup of the same window over a tree or ore, etc.
Clicking ONCE to gather all of the resources instead of over and over again for each log, ore, etc.
Having a slider for craft stations for crafting items, so you can craft X number of them based on resources in your pack or mount that’s following you.
Having a slider for salving items at the repair station, so you can salvage X number of items based on the number of them you have, I would even put a UI checklist system in place so people can just quickly check off what they want to salvage and the number of them.

Overall, reduce the number of clicks and drag / drops that players must Cheap Albion Online Gold perform, reduce the mounting/unmounting of mounts for gather/crafters. It’s dulling that section of the game.


‘Guild Wars 2’ to Launch First Raid, ‘Spirit Vale,’ Next Week

ArenaNet and NCsoft have announced they are releasing the first ever raid for “Guild Wars 2” by next week titled “Spirit Vale.”

Guild Wars 2

Popular fantasy MMORPG “Guild Wars 2” will finally be receiving its very first raid mission after Washington-based developer ArenaNet and its South Korean games publisher NCsoft have decided to put players up to the challenge of teaming up in larger adventure groups to go on puzzle-solving forays to overcome enemy mobs and defeat powerful boss monsters.

The raid, dubbed “Spirit Vale,” is described as the first raid’s initial wing and is geared at offering a host of difficult tasks to large groups of players, testing skills and allowing teamwork gameplay to overcome some of the raid’s greatest challenges.

Scheduled for launch on Tuesday next week, “Spirit Vale” will be made available to “Guild Wars 2” gamers who already have “Heart of Thorns” content, the game’s first expansion DLC.

“Spirit Vale” will allow up to 10 players to utilize “Guild Wars 2’s” action combat system to defeat huge monster opponents, with each team tasked to hunt for a missing Pact squad that has disappeared in the northern reaches of Maguuma.

To find the squad, players will embark into a journey deep into a strange and dangerous forest steeped in dark magic and crawling with deadly enemies.

An enhanced UI will be added to “Spirit Vale” to allow players in each team to communicate and rendezvous with one another, particularly as the raid missions will require close coordination and cooperation among team players to succeed.

The enhanced UI will also allow team leaders to organize, lead and command their 10-member team, and even a squad composed of up to 50 players in “Tyria” and “World vs. World.”

Teams who take part in the “Spirit Vale” raid will also be receiving loot for accomplishing various tasks in the mission, including new weapons skins, helpful gear, miniatures, and components to build new legendary armor that won’t be available anywhere else in the game.

“Guild Wars 2’s” first raid mission, “Spirit Vale,” is expected to arrive on November 17.