The Future Of Low Risk High Reward Builds In Guild Wars 2

With the latest installment of the skill bar changes, I am voicing my concern for the future of pvp in GW2.

I fear that low risk, high reward builds are a bit disenheartening, and while most of us complain about P/D thieves or turret engis, anet isn’t doing much to make higher risk, high reward builds more viable than their low risk high reward counterparts.

The biggest offender I see in for the future is PU mesmer. Right now, it is regarded as the most toxic build in the game, and anet is buffing it with torment on autoattacks. Thankfully, its overreliance on stealth will still cripple it in higher level spvp, but we didn’t need this build to gain more condition output.

The adrenaline changes will likely make more warriors thanever cling to their longbow for condition clearing, as cleansing ire procs will be less reliable with other weapons, and the longbow apparently has the best adrenaline generation of any warrior weapon (correct me if I’m wrong about that).

P/D Thief is in a similar position to the PU mesmer, and now many could run venom share instead of maxing out trickery or shadow arts to provide group damage benefits with their buffs.

D/D elementalist is another low risk high reward build, albeit with a higher skill cap than most of the others, and I’m glad that it won’t be facing any major changes, although staff ele, a more complex build may be less viable without meteornado. Turret engineer seems to face a minor nerf, and other than that will remain a somewhat braindead build.

Finally, spirit ranger, a build said to be cheesy for spamming 1 while being in a perpetual state of evasion and protection. With the new axe, their mightstacking potential with a celestial amulet and appropriate runes, or a more condition focused build, will beanother low risk high reward build. I am more okay with rangers getting crazy might stacking, because D/D eles pretty much ousted spirit rangers out of the meta, and now with might, they’ll be able to compete for that team support role more, albeit with lower mobility. And with axe being so great in that patch, the issues of autoattack spamming with shortbow will likely disappear.

And then theres the necro and guardian, and we don’t know entierely what they will get guild wars 2 gold, but I’d be kind of sad to see buffs to minions or spirit weapons made viable.

The builds a tend to run in pvp right now are glass S/F ele, glassish power necro, and some hybrid/condition ranger with traps or spirits. S/F ele is very high risk, high reward, while powernecro is barely even viable and simple at that, while the type of ranger builds I play will be extremely buffed by the new axe, while I don’t think the longbow changes would entice me enough to make a high risk high reward ranger build.. since it barely works compared to thieves, mesmers, guardians, or eles with that mindset.

What are your thoughts on the future meta, given that most of these changes effect underused skills and traits, many of which will remain underused, or simply encourage low risk-high reward builds to flourish?

Looking For Good EU Server In Guild Wars 2

It depends what you want to fight against:

SFR (International) best over-all coverage and often the biggest blobs
Desolation (International) strongest night team, 2nd best coverage
Kodash (German) strong primetime, lots of roaming teams
Riverside (German) zone wide blobs, strong siege
Gandara (International) strong primetime, lots of roaming teams

All of them are very high population besides Kodash. If you want to fight against the biggest blobs in EU, I suggest you will move to a server which often facing SFR. If you want to fight against enemy roamers and gankers, then play on a server which is often pitted against Kodash and Gandara. If you do your selection with opposite logic, you might soon come back to forums and complaining “oh by the enemy servers don’t have much any roaming teams… first it is 1 vs 1, then they come back with 10”.

If you plan to play on many different hours and on NA hours as well, then going to the servers which have coverage is a good idea. Fighting with just 1-2 guys against enemy server’s big night team, might not be fun.

I know that my server, Desolation, has the reputation of being the biggest PuG/militia server in EU (plus being the pve capital of EU in the days before megaserver), but I think things have changed. I would give gw2 gold us zone wide PuG blob crown to SFR, which is obvious #1 choice for bandwagoners. Desolation has gotten an influx of new guilds. Many Desolation guilds now run closed raids and Desolation has become a guild heavy server. But when the Fall Tournament starts the pve people will also flood in, unless they all enjoy EotM. Our night team + many others are now taking a rest before the Fall Tournament, thus our ranking is tanking.